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Game
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遊戲分類(1/5) 遊戲平台: PC Game Video Game Handhelds 街機
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遊戲分類(2/5) Game Types: RPG (Role playing games) AVG (Adventure games)
RTS (Real-time strategy games) FPS (First-person shooting games) RSLG (這種遊戲則是角色扮演遊戲與戰略遊戲的混合體) STG (射擊遊戲) Sports Action Puzzle games Table games TCG (養成遊戲) MMORPG (Massive Multiple Player Online Role Playing Games) Etc…..
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遊戲分類(3/5)
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遊戲分類(4/5)
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遊戲分類(5/5)
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History of Computer and Video Game (1/7)
1970s – First Generation A simulation of Tennis Console: Coleco Telstar PONG arcade version
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History of Computer and Video Game (2/7)
1970s~1980s – Second Generation
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History of Computer and Video Game (3/8)
Why Japan dominates the home console market ? Video game crash of 1983 the crash of the video game industry and the bankruptcy of a number of companies producing home computers and video game consoles in North America Causes Effect of home computers (Europe: buy computer) The flood of products (low quality) A savage price war (computer price down) Effect - Nintendo Entertainment System (NES)
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History of Computer and Video Game (4/8)
Third Generation – 8-bit era It was in this time that home game systems were first labeled by their "bits".
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History of Computer and Video Game (5/8)
Fourth Generation – 16-bit era 2-dimension
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History of Computer and Video Game (6/8)
Fifth Generation - 32-bit / 64-bit era (N-64) Cassette vs. CD
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History of Computer and Video Game (7/8)
Sixth Generation – 128-bits era
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History of Computer and Video Game (8/8)
Seventh Generation – NOW!
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Video game publishers 1.Electronic Arts ($2.951 billion USD (2006))
2.Activision ($ billion USD (2005)) 3.Nintendo (USD$4.5 billion (2006)) 4.Microsoft Game Studios 5.Sony Computer Entertainment ($63.98 billion USD (2006)) 6.etc… ranked by Game Developer Magazine in September 2005
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Video game developer three main categories: Team of developers:
third-party developers (ex: EA) In-house developers (studio) the smaller independents Team of developers: Programmers game designers Artists sound engineers Producers Testers Etc…
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Game development pipeline
Idea Proposal Production Integration Testing Debug Tuning (調適)
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The market size of computer and video game
Top 3: (1) USA (2) Japan (3) UK Others: Australia, Canada, Spain, Germany, South Korea, Mexico, France and Italy. Both India and the China are considered emerging markets Global game market: $29 billions USD (2005) Compare to Hollywood $90 billions USD(2005) By 2010, the worldwide video game market should grow to $46.5 billion, at an average 11.4% compound annual rate
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How about Taiwan?
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How about Taiwan?
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How about Taiwan? 大宇資訊股份有限公司 智冠科技股份有限公司 遊戲橘子數位科技股份有限公司 (遊戲代理商)
軒轅劍、大富翁、仙劍奇俠傳 智冠科技股份有限公司 仙境傳說、金庸群俠傳 遊戲橘子數位科技股份有限公司 (遊戲代理商) 天堂、混亂冒險、瑪奇 中華網龍股份有限公司 松崗科技股份有限公司 昱泉國際股份有限公司 第三波資訊股份有限公司 Etc…共25家遊戲公司 (資料: 經濟部工業局)
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How about Taiwan? 政府 廠商 廠商不要短視近利,政府也要配合支持 軟體五年計劃 兩兆雙星 要自行研發,不要只是代理遊戲
研發需要資金作為後盾 台灣市場太小,成長中的大陸市場又不足以提供台灣的遊戲廠商發展 廠商不要短視近利,政府也要配合支持
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未來展望 純正的宅男血統 對電玩充滿熱情 不怕困難及挑戰 充滿創意與幻想 只要有心! 你!就是台灣的明日之星!
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References Cheers遊戲世紀任我行
遊戲產業需要政府幫助的幾件事 台灣數位內容產業產值明年達3,700億 電子/電機 / 電腦 -- 遊戲產業/數位內容 分析:遊戲產業面臨低利挑戰 遊戲機的歷史係點? 漫談遊戲機的記錄功能 History of computer game 產值排名 開發流程 Game developer Game publisher 1983年美國遊戲業蕭條事件 Global Video Game Market Set to Explode 數位內容產業推動服務網
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