INTRODUCTION Meng PENG Peng meng, 来自STUDIO-M 在创建SM之前,做WOW,头文字D online(混音),(顺提蓝莓之夜)
VOICE DIFFERENCE Issues from Dubbing the World of Warcraft Approaches of expressing emotion Sound acting skills—overused? Difference in tone place of articulation back effect:chest-resonant front Effect:labiodental sound 语音设计 英文与中文的声线的区别(表达感情的差异) For the horde! 为了部落! 波形图 降调:洋人降1调,国人降一堆。
CHARACTER & ACTORS Understand the setting of character in games Via graphic approach (personality,backgrounds) Design the general framework of the sound system Communicating with sound director to choose sound actor Less play more Sound acting skills Digital audio technics 人物设定与配音员选择 WOW共有300多个角色,一共有8个配音演员
PREPARATION & RECORDING Character s division Design and produce the dubbing plan Tips Recording Procedures Points to note patience coordinating 前期准备与配音录制(初步设计-实例)
SKILLS Recording Hardware Software The implementation of Sound effect plans Demonstration 技巧
Technology Difficulties Build expectation Post processing & FX Post processing Software & Hardware Technology Difficulties Build expectation Shorten the distance between real effect and expectation The combination of verbal and non-verbal sounds Generate the pos processing solution 技巧2
architect the sound environment Environment sound effect Emulate the reality with technology Observation and experience works better Unreal stage(use imagination) music Support the theme integration Not merely the piling up of tracks Coordinate and match the sound effects with music Sound performance in cinemated Game designing 三 声音氛围搭建 1 音乐与音效的融合度
Thanks conclusion